Online Lobbysystem (Unreal Engine 5)

Home » Blog » Online Lobbysystem (Unreal Engine 5)

In this project, I implemented a little lobby system. With that system, you can create new lobbies or join existing ones. Once in a lobby, you can choose between different characters. A data asset provides the data for the available characters so one can exchange the available characters with ease. You can start to mark yourself as ready. A starting time will be displayed if everyone is ready, and as soon as it drops to zero, all players will be ported to the game map. The lobby host also has additional rights to start the game even when not all of the other players are ready.

Share your love
BlueFruitGames
BlueFruitGames
Articles: 6